Well, exciting, the WPP product page
at Shrapnel (taking preorders and everything) went live today. Oh, did I mention Shrapnel is the publisher? Well, yes, I did
, and Tim and Annette and Scott and the crew at Shrapnel have been awesome to work with. Thanks guys!
Currently, I’m scrambling to get the manual updated, as well as nail down some AI changes, fix networking issues, and finalize the two alternate scenarios we’re including in the game.
Busy, busy, but like I said, exciting. Then end-game (so to speak) of any project is always a gut-check. There is always something else you could do to improve the game, but you don’t want to let the perfect be the enemy of the good. And at this point, after living with the game for so long, pretty much all your objectivity is gone. Which is why beta testers are so valuable (oh, yeah, add “working on a thank-you gift for the beta team” to my list of tasks I’m juggling. And did I mention we’re in the process of selling a house? In this wonderful market? Ah, ain’t life grand).
Okay, enough jabbering, I’ve got work to do! Check out the product page, it has some updated screen shots.
Labels: Shrapnel Games, WPP