Tuesday, September 30, 2008

War Plan Pacific getting close

Well, exciting, the WPP product page at Shrapnel (taking preorders and everything) went live today. Oh, did I mention Shrapnel is the publisher? Well, yes, I did, and Tim and Annette and Scott and the crew at Shrapnel have been awesome to work with. Thanks guys!

Currently, I’m scrambling to get the manual updated, as well as nail down some AI changes, fix networking issues, and finalize the two alternate scenarios we’re including in the game.

Busy, busy, but like I said, exciting. Then end-game (so to speak) of any project is always a gut-check. There is always something else you could do to improve the game, but you don’t want to let the perfect be the enemy of the good. And at this point, after living with the game for so long, pretty much all your objectivity is gone. Which is why beta testers are so valuable (oh, yeah, add “working on a thank-you gift for the beta team” to my list of tasks I’m juggling. And did I mention we’re in the process of selling a house? In this wonderful market? Ah, ain’t life grand).

Okay, enough jabbering, I’ve got work to do! Check out the product page, it has some updated screen shots.

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 Grifman said...

Hey, I really like the looks of this game, I love VITP and this looks very similar. However, I do have one peeve here - why are the ships yellow? They really need to be some shade of gray, IMO. Yellow just isn't very military looking. That just grates on my eyes every time I look at a screen shot.

October 1, 2008 7:03 AM  
 Grifman said...

I'm also wondering how the AI is doing? That's always a concern for a strategy game, especially one like this.

And are their difficulty levels in the game?

October 1, 2008 7:12 AM  
 Anonymous said...

Let the War (Plan Pacific) begin! Game looks great! GC

October 1, 2008 2:04 PM  
 JohnH said...


Thanks for the support. I'm going to try to steer any discussions about the game itself over to Shrapnel's forum just so there's a central place people with questions can look, but for a quick answer to your questions:

The color of the ship icons was inspired by Tony Gibbons' illustrations in Jane's Battleships of the 20th Century. As for the AI, it's been one of the main focuses in the Beta program. We recognize how important it is.


October 2, 2008 10:04 AM  
 tremy said...

Game recieved today,looks good.
Is it possible to put picture of navigation map on site,that I could print,as the routes are the essential arteries of the game?

December 22, 2008 2:02 PM  
 JohnH said...


We'll work on a map, but in the meantime, if you hit the N button in the lower right, it will show the routes on the main map.

December 28, 2008 10:15 AM  

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